steam_community_announcements

Early Access Patch v0.352

By sandydingograham

Balance & Other Changes

  • Added a cooldown to being flinched (default 3 seconds for regular characters and 10 seconds for bosses).
  • Reduced the amount of flinch resistance per point of armor from 2 to 1.
  • All melee attacks can hit multiple targets.
  • Added a slight push to any melee damage dealer, pushing them in the opposite direction of the attack.
  • Dodge inputs will now cancel lower priority actions (like light attacks).
  • Increased the amount of health given per point of body from 5 to 6.
  • Updated the revive effects and animations associated with being downed and revived.
  • Particles and hit effects surrounding the dusk element have been improved.
  • Improved NPC sword animation timing.
  • Clamber has been updated to account for moving platforms and the animation has been cleaned up.

Fixes

  • Fixed issue where players could get stuck in a jump attack when not trying to perform one.
  • Attempts to reduce and mask stuttering from streaming in parts of the Zanor level.

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