steam_community_announcements
Early Access Patch v0.352
By sandydingograham
Balance & Other Changes
- Added a cooldown to being flinched (default 3 seconds for regular characters and 10 seconds for bosses).
- Reduced the amount of flinch resistance per point of armor from 2 to 1.
- All melee attacks can hit multiple targets.
- Added a slight push to any melee damage dealer, pushing them in the opposite direction of the attack.
- Dodge inputs will now cancel lower priority actions (like light attacks).
- Increased the amount of health given per point of body from 5 to 6.
- Updated the revive effects and animations associated with being downed and revived.
- Particles and hit effects surrounding the dusk element have been improved.
- Improved NPC sword animation timing.
- Clamber has been updated to account for moving platforms and the animation has been cleaned up.
Fixes
- Fixed issue where players could get stuck in a jump attack when not trying to perform one.
- Attempts to reduce and mask stuttering from streaming in parts of the Zanor level.
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