Patch Notes v1.4.16
By Sun Lion Games
Balance Changes
The last content patch made the game significantly easier through access to more economy and CC options. Before making further changes to overall balance, this patch aims to reign in some of the mechanics that are outliers in terms of late-game power.
General
Corruption explosion damage is now divided across all enemies hit instead of a flat amount
Relics
Last Stand: Max Barrier +0 -> +2000
Overcharge: Static +15% -> +10%
Upgrades
Static Finesse: Static Damage +15% -> +25%
Static Expertise: Static Damage +30% -> +50%
Zone Finesse: Zone Damage + 15% -> +10%
Zone Expertise: Zone Damage +30% -> +20%, Zone Weapon Size +25% -> +20%
Weapons
Chain Lightning: Static 8% -> 4%
Piezostone: Static 5% -> 2%
Storm Wraith: Static 15% -> 8%, Damage 240 -> 250
Lightning Spire: 30% -> 25%, Damage 180 -> 200
Lightning Storm: 60% -> 30%, Damage 400 -> 440
Ice Barrage: Frost +12% -> +10%
Ice Shards: Frost +15% -> +12%
Chilling Touch: Frost +25% -> +20%
Glacier: Frost +60% -> +50%
Ice Wave: Frost +30% -> +25%
Ice Spire: Cooldown 3 -> 9, Damage 1000 -> 2500
Energy Siphon: Restore Barrier +0.4% -> +0.35%
Bug Fixes
Fixed a bug that caused leaderboard entries since previous patch to not appear
Fixed Codex to update and show freshly unlocked items without having to restart the game
Game over menu will no longer show the "Continue run" button in the Weekly Challenge game mode on round 100
Fixed weapon inventory display to not show an extra empty row when weapon type count is a multiple of 10
Fixed a bug that caused freeze, frost, and stun to have infinite duration on round 100
Fixed Energy Siphon to be tagged as a Barrier related item
Corrected some German translations based on community recommendations
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