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Patch Notes v1.4.16

By Sun Lion Games

Balance Changes

The last content patch made the game significantly easier through access to more economy and CC options. Before making further changes to overall balance, this patch aims to reign in some of the mechanics that are outliers in terms of late-game power.

General

  • Corruption explosion damage is now divided across all enemies hit instead of a flat amount

Relics

  • Last Stand: Max Barrier +0 -> +2000

  • Overcharge: Static +15% -> +10%

Upgrades

  • Static Finesse: Static Damage +15% -> +25%

  • Static Expertise: Static Damage +30% -> +50%

  • Zone Finesse: Zone Damage + 15% -> +10%

  • Zone Expertise: Zone Damage +30% -> +20%, Zone Weapon Size +25% -> +20%

Weapons

  • Chain Lightning: Static 8% -> 4%

  • Piezostone: Static 5% -> 2%

  • Storm Wraith: Static 15% -> 8%, Damage 240 -> 250

  • Lightning Spire: 30% -> 25%, Damage 180 -> 200

  • Lightning Storm: 60% -> 30%, Damage 400 -> 440

  • Ice Barrage: Frost +12% -> +10%

  • Ice Shards: Frost +15% -> +12%

  • Chilling Touch: Frost +25% -> +20%

  • Glacier: Frost +60% -> +50%

  • Ice Wave: Frost +30% -> +25%

  • Ice Spire: Cooldown 3 -> 9, Damage 1000 -> 2500

  • Energy Siphon: Restore Barrier +0.4% -> +0.35%

Bug Fixes

  • Fixed a bug that caused leaderboard entries since previous patch to not appear

  • Fixed Codex to update and show freshly unlocked items without having to restart the game

  • Game over menu will no longer show the "Continue run" button in the Weekly Challenge game mode on round 100

  • Fixed weapon inventory display to not show an extra empty row when weapon type count is a multiple of 10

  • Fixed a bug that caused freeze, frost, and stun to have infinite duration on round 100

  • Fixed Energy Siphon to be tagged as a Barrier related item

  • Corrected some German translations based on community recommendations

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