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Omnivael: Chronicles of the realm
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À propos de ce jeu
Le jeu, présenté avec les mots de ses créateurs
Free sandbox RPG at kingdom scale: trade, craft, fight, buy land, raise a family, and leave a legacy in Year 1500 Omnivael. No main quest — Early Access starts in Mystria.
Omnivael: Chronicles of the Realm
A note on our journey:
Free to play. Omnivael: Chronicles of the Realm is free on Steam so as many players as possible can live in the world while we harden core systems — economy, NPC life, property, dynasty, and combat — that power this game and future Elder World titles. Optional in-game purchases and merch at The Omnivael Store support development; nothing sold gives combat power or pay-to-win advantages.
Your story starts on Frostwane 1, Year 1500. Will you help us grow the Fourth Age — one household, one trade route, one legacy at a time?
A sandbox life sim at kingdom scale
Omnivael: Chronicles of the Realm is an open-world sandbox RPG with no chosen one, no main quest, and no credits roll. You are one mortal among millions in a high-fantasy realm of continents, islands, and ocean.
Live your way: trade, craft, fight, buy land, open shops, raise a family, and leave a legacy the chronicle remembers. Kingdom politics, merchant leagues, and post-war tension are world weather — quests and consequences you can lean into or ignore entirely.
Early Access begins in Mystria (the heartland kingdom of Valtoria, court of King Alaric Valenor). More regions arrive across EA — not a different game, a fuller realm.
Built for a living world
Omnivael: Chronicles of the Realm is a sandbox built from the ground up around systems that work together — trade, living NPCs, factions, crafting, and exploration — at Year 1500 kingdom scale. Early Access is how we grow Mystria and the wider realm with the people playing in it.
Family first — Marriage, children, heirs, and succession when you die. Your house name and reputation outlive any single life.
Three paths, one world — Wandering merchant, freeblade adventurer, or homestead builder. Blend them freely; nothing is locked at character creation.
Optional company — Hire mercenaries or team up with friends for a contract. Co-op households (1–4) can share a home and business ledger. Your household is the spine of the game, not a permanent warband.
Generational impact — Land, shops, faction standing, and regional reputation carry forward to heirs where the rules allow.
Years of in-studio work on trade, NPC life, and sandbox loops — now opening the realm to players in Early Access.
Explore a living realm
Omnivael is high fantasy — magic, steel, patron cults, and a deep history you uncover through ruins, roads, and rumor — not a railroaded campaign.
The realm (rolled out across Early Access):
Valtoria / Mystria — Human heartland; Silvervale, noble houses, post-war truce (EA launch focus)
Stonehearth — Dwarven delves and master craft
Sylvan — Sylvandar elves and sacred groves
Ravenmoor — Mist borders, Veil clans, and hard country
Aetheria, Caledon, Aquanis, Storm / Zengara, the Isles, Souodex — Trade links, peoples, and content added on a steady cadence
Geography and everyday crowds are generated per world; gods, kingdoms, great houses, and landmark figures stay canon so every seed feels like Omnivael.
Deep, responsive systems
Real-time action combat — Melee, ranged, and magic in visceral encounters; bounties, ruins, and escorts when you want danger.
Magic — Schools such as elemental, healing, and illusion, tied to patron cults and sacred sites; wild magic lingers at ancient places.
Progression by living — Skills improve through use: barter by trading, steel by fighting, harvest by farming. Reputation and lifestyle unlock work — not a linear story checklist.
Robust world simulation — Slot-based inventory, deep crafting, 30-day seasons that shift prices and travel, NPCs who age, work, and die, and a day/night cycle that affects shops, schedules, and encounters.
Technical
Engine: Unity 6.2
Visual style: High-fantasy, vibrant — in active development
Platform: PC (Steam) — single-player; co-op households planned during EA
Omnivael: Chronicles of the Realm is a generational commitment to a reactive fantasy world. If you want a finished 40-hour story, wait for 1.0. If you want a sandbox where systems collide and legacies stack — this is the game, and Early Access is the point.
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Avis, durée de jeu et classification de Omnivael: Chronicles of the realm
ESRB le classe Mature 17+, signalé pour Animated Blood, Blood, Blood and Gore, Partial Nudity, Sexual Content, Suggestive Themes, Language, Alcohol Reference, Drug Reference, Use of Alcohol, Use of Drugs, Comic Mischief, Simulated Gambling, Violent References.
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