PC Steam $8.99 Region US
Games Adventure Schizm: Mysterious Journey
Schizm: Mysterious Journey: header artwork
Adventure · DETALION

Schizm: Mysterious Journey

Schizm: Mysterious Journey
Windows Brazil · l
5 user reviews · 100% of 5
DeveloperDETALION
Wait Price verdict · US updated yesterday

The current price is 100% of the way from its all-time low to full price. Seasonal sales have priced it lower.

Why this verdict
Price position between all-time low and full price 100%
All-time low $6.74 · 19d ago
Player reviews 100% positive of 5
Quality score 100/100 · small sample
Value score 0/100

Offers

Official store prices and labeled keyshop comparisons

Official stores (1)
Steam
checked yesterday Lowest price
Store low $6.74 · Lowest across stores $6.74
Steam, official store, $8.99
$8.99 Buy on Steam
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Price history

Accepted price history and recorded lows

Historical lows
All-time low ATL $6.74 2026-07-03
3-month low $6.74
12-month low $6.74
Current $8.99
Sale cadence
Recorded sale starts 1
Since the latest sale started 18.5 days
Price events From the accepted price history
Jul 9, 2026
Sale ended · back to $8.99
Jul 3, 2026
New all-time low $6.74

Editions

Explicitly grouped editions, with the cheapest offer tracked for each

Purchase options

About this game

What this game is, in the developer's words

SCHIZM: Mysterious Journey is graphical, first person perspective, 3D prerendered adventure game with a compelling nonviolent SF story combined with highly non-linear gameplay, where the player chooses the order in which most of the puzzles are solved.

SCHIZM: Mysterious Journey


​ JUST LIKE FINDING THE MARY CELESTE
You are about to participate in a great adventure.
It is the year 2083. Ten months ago, the first humans landed on Argilus. They found cities, towns, industrial installations - all deserted. Doors unlocked. Meals unfinished. Amazing machinery still working. But no people.
It was like finding the Mary Celeste on a planetary scale.

​ LIVING SHIPS, FLOATING CITIES, A FASCINATING MYSTERY
Science teams were brought in, research bases set up. Four months later, your supply ship has been sent to check on these bases. But when you hail them from orbit, there's no answer. The science teams, too, seem to have vanished.
Now your systems are failing and you and your crewmate have no choice but to abandon ship. But where can you go? Where else?

SCHIZM: MYSTERIOUS JOURNEY is a thrilling First Contact adventure where you play both members of the Earth supply vessel Angel as you explore the fascinating landscape of an alien world filled with mystery and intrigue
.
On 4 December 1872, the 103-foot brigantine Mary Celeste was discovered drifting abandoned in the Atlantic 590 miles west of Gibraltar. The captain's log and the crew's personal effects were found on board. The cargo was intact. There was an unfinished letter on the mate's desk, the imprint of a child's head on a pillow on one of the bunks. To this day, no one knows what became of the captain, his family and the crew of seven.
When the first humans landed on Argilus on 24 June 2083, they found towns, cities, evidence of fascinating alien technology, but all abandoned, with clear signs that the inhabitants had only just departed. Doors were unlocked, meals unfinished. Amazing machinery was still working away. But no people. It was like discovering the Mary Celeste on a planetary scale.
Earth Central wanted answers. The planet was classified Restricted and put under immediate quarantine. Experts were sent in. Three science teams - nearly a hundred of Earth's finest first contact specialists - set up science and monitoring outposts at three promising locations: Base One at Bosh's Tunnels, under Dr Angela Davies, Base Two at Symphony Harbor, under Dr Gustav Tomlin, and Base Three at Rainbow Landing, under Dr Frances Bremmer.
Because of a particularly active planetary magnetosphere, the surface teams found it impossible to contact Earth directly. Though able to make limited radio contact with one another, the constant electromagnetic interference in the atmosphere prevented messages being routed through the orbital beacon in the usual manner. At first, eager mission leaders could use shuttles to return to the orbiting expedition base ship, Tarquin, and broadcast from there, but twenty days after the expedition's arrival, Tarquin fell silent and vanished from surface radar scans. It had either left the area or - an alarming prospect - had been destroyed in orbit. The teams on Argilus were effectively cut off from Earth.
That was just the beginning. Scientists began to go missing. One by one, wherever they were working, alone or in company, personnel at all three bases started disappearing. Was it something they touched, some device they activated, some secret they discovered? No one could say. Every day, the survivors were faced with the nightmare of discovering who had vanished this time, and were left frantically, desperately, uselessly seeking answers.
Now, four months later, the mission supply ship Angel approaches Argilus to make the first follow-up contact, but its crew - experienced spacers and xeno specialists Sam Mainey and Hannah Grant - can't raise any response from the planetary bases. There is no sign at all of the expedition mothership.
Knowing that communication from the surface is difficult, and following special ECS mission directives, Captain Mainey takes Angel into a much closer orbit than usual, to where Angel's enhanced com systems should be able to raise someone. There's still no response. Bounceback signatures are positive. Com systems seem to be online and operational, but no-one answers. It's as if the Earth science teams have simply vanished.
Sam and Hannah know what they must do. Given the circumstances, standard ECS procedure is to abort the landing, withdraw to a safe distance and await instructions. But the moment they try to pull back to where they can notify Earth of what has happened, Angel's main systems fail. Com and engines are out. Life support is falling to critical. The ship's orbit is beginning to decay.
Sam Mainey and Hannah Grant have no choice but to use the life-pods and abandon ship, even though they have not yet received the classified 902 mission briefing they were meant to get once contact with the scientists had been made.

​ STRANGE NEW WORLD
Though Sam and Hannah agree to rendezvous at Base One, and adjust their life-pods' comp systems accordingly, weather and electromagnetic variables cause them to land quite some distance from each other, so their first exposure to the new world finds them on their own.
Hannah lands on a fascinating living ship adrift in the middle of the Great Northern Ocean, and Sam on one of a cluster of balloons floating high above one of the continents. Though their radio links are operational, they both quickly find that the atmospheric interference makes communication impossible. They set their links on record, both as a routine mission log for those back home and in case their missing crewmate can access the data later. Then, with no other choice, they begin exploring this strange new world.
With Sam and Hannah, you will experience every step of this fascinating journey of discovery, face their problems, share their successes and disappointments. With luck and skill, you might even unlock the ultimate mystery of Argilus.

ONLY YOU CAN UNLOCK THE SECRET!



SCHIZM: Mysterious Journey is graphical, first person perspective, 3D prerendered adventure game with a compelling nonviolent SF story combined with highly non-linear gameplay, where the player chooses the order in which most of the puzzles are solved.
SCHIZM offers a mix of puzzles of varied type, including mechanical, logical, sound and inventory based, seamlessly integrated with the fascinating story created in collaboration with award-winning Australian science fiction writer Terry Dowling, appealing to everyone from newcomers to the field to die-hard adventure gamers. The story itself unfolds as an intriguing puzzle waiting to be solved.
The player simultaneously controls two protagonists who can explore the game independently, further expanding the game's non-linearity and freeing the player from the annoying situation of being stuck at a particular puzzle. Both protagonists can solve puzzles independently, but their cooperation is required at certain points in the game. The story involves interaction with several live characters and information interchange between the protagonists. The player won't feel left alone on a deserted planet.

VISUALS
Distinctive environments where the action takes place, both indoors and outdoors, created by gifted individual artists - floating balloon towns, mysterious underground locations, abandoned industrial cities, sea-floating organic spaceships.
Breathtaking, highly detailed, photorealistic, 3D prerendered graphics.

​ AUDIO
Crystal clear sound effects and ambient soundscapes, all presented in stereo and in 16-bit quality. Users of 3D accelerated sound cards can enjoy the full 360 degree real-time sound positioning according to the changing position of the player.
Ambient, nondistracting, interactive digital soundtrack that changes according to the player's actions. The game uses MPEG Audio Layer 3 compression which allows for lengthy CD quality music.

MUSIC
The music is delivered in gorgeous CD quality thanks to the licensed audio compression technology. This allows for lengthy soundtrack but the compression ratio will be carefully chosen in order to avoid any quality degradation.

Media

Trailers and screenshots straight from the store page

Schizm: Mysterious Journey price history and current deals

Schizm: Mysterious Journey for PC currently sells from $8.99 at authorized stores. Its all-time low is $6.74, set on 2026-07-03.

Compare Schizm: Mysterious Journey editions

Schizm: Mysterious Journey comes in 2 editions: Schizm: Mysterious Journey, Schizm: Mysterious Journey. The edition list shows what each one includes.

Schizm: Mysterious Journey reviews, playtime, and age rating

5 people have reviewed Schizm: Mysterious Journey. 100% are positive. Steam calls that 5 user reviews. Brazil rates it l.

Frequently asked questions

Answered from this game's own data. Where I have none, I say nothing.

How does the current Schizm: Mysterious Journey price compare?
The price verdict is wait. The current price is 100% of the way from its all-time low to full price. Seasonal sales have priced it lower.
How do the Schizm: Mysterious Journey editions compare?
Schizm: Mysterious Journey offers Schizm: Mysterious Journey, Schizm: Mysterious Journey. The standard edition contains the base game. Larger editions can include expansions.
How does $8.99 compare with the Schizm: Mysterious Journey price history?
$8.99 is 100% of the way from the all-time low of $6.74 to the full price. A lower price is recorded in the history.
Which stores list Schizm: Mysterious Journey?
Schizm: Mysterious Journey is tracked at Steam. This section lists authorized stores and links to their store pages.
Where can I buy Schizm: Mysterious Journey cheap?
From $8.99 at Steam right now. Its recorded low is $6.74, set on 2026-07-03. Today's price sits 100% of the way from that low to full price.
Is Schizm: Mysterious Journey worth playing?
5 people have reviewed Schizm: Mysterious Journey. 100% are positive. Steam calls that 5 user reviews.
What age rating does Schizm: Mysterious Journey have?
Schizm: Mysterious Journey is rated Brazil l, Indonesia 3+, Germany (Steam rating) 0+ across boards.
Scores
Steam reviews 5 user reviews · 100%
Media (47)
Requirements
System requirements platform
Minimum
Minimum:
  • OS: 7, 8, 10, 11
  • Processor: 1,5 GHz
  • Memory: 512 MB RAM
  • Graphics: any
  • Storage: 8 GB available space
  • Sound Card: any
Facts
DeveloperDETALION
PublisherLK Avalon
GenresAdventure
ModesSingle-player
Steam features
Family Sharing
Ratings
Brazill
Indonesia3+
Germany (Steam rating)0+
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