Sculpting and Rendering a Biomech Creature Bust
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- Sculpting and Rendering a Biomech Creature Bust - Files No offer tracked
About this game
What this game is, in the developer's words
In this tutorial, we'll create a Biomech bust in ZBrush starting from a sphere. We'll use features like Dynamesh, Curve Brush and IMM Brushes. I'll show you every step of the process from designing in 3D, blocking out forms to adding realistic micro-detail. Learn how to use Keyshot to light, shade and render your Biomech bust. Then using Photoshop, we'll composite our renders and add finishing touches to create the final render. This is a live video demonstration covering every step of the process.
Basic knowledge of Zbrush required. Average knowledge of Photoshop & Keyshot required.
Latest ZBrush UI configs available at
Chapters:
- Sculpting with ZBrush
- Rendering with Keyshot and Photoshop
Files:
- ZBrush UI config + Gravity Brush
- BiomechTube Brush
- Decimated ZTL file for reference.
- Biomech OBJ files for Keyshot
- Working PSD file
- Final JPEG artwork
- 1 Hi-Res bone texture
Media
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2 people have reviewed Sculpting and Rendering a Biomech Creature Bust. 50% are positive. Steam calls that 2 user reviews.
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